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About Me

Gameplay Programmer with 2.5 years of Unreal Engine 4/5 experience. Shipped games on PC, PlayStation, and mobile. Skilled in C++ and Blueprints, creating scalable gameplay systems—abilities, AI, save/load, networking, quests, trading, and progression systems.

Technical Experience

C++, Blueprint Visual Scripting, Unreal Engine 4/5, Gameplay Ability System (GAS), Behavior Trees, EQS, AI, Perception, Steam Online Subsystem, Replication & RPC, UMG / Common UI, Unreal Insight, Raylib, Git / GitHub / GitLab

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